If your group has any battleships in it, Sansha bomber frigates should be your next priority as these deal incredible damage to ships with a large signature radius. Most logistics ship fittings for incursions include at least one ECCM module to help resist target-jamming, but interruptions are still common in encounters with ECM. Assuming you're using logistics ships as your fleet's main tanking force, the biggest threat to the fleet will come from ECM ships. The order in which ships should be taken down depends largely on the composition of your fleet. In medium-sized Vanguard and Assault encounters, I've always found that tags work much better than broadcasts as they help players to easily identify and pre-lock the next target in the sequence. The fleet commander will then be able to tag individual enemies with a number or a letter to identify them uniquely and then call out which enemy to focus fire on over voice chat. This window will always display the correct broadcast, regardless of bugs that affect the overview.Īn alternative strategy is to ask all fleet members to enable the "tags" column in their overview options. The solution to this is to ask all fleet members to open the broadcast window and ctrl-click on the target entries as they appear. However, this is extremely buggy and often displays on the wrong target, which can lead to massive problems in a fleet. When a target is broadcasted, members of the fleet will see a target icon over the selected ship on the main screen and overview. Fleet, wing or squad commanders can issue the order to target a particular Sansha ship by right clicking it and selecting the "Broadcast target" option. Buttons on this pane allow pilots to signal to the fleet's logistics ships that they are in need of armour, shield, or capacitor. To coordinate fire and call for help, the broadcast pane in the fleet window is your most useful tool. The game's built-in voice chat provides fleets with a simple way to communicate that doesn't require participants to download a client. I end with a list of high-priority NPCs with special abilities that you'll need to keep an eye on.Ĭo-ordinating the actions of an entire fleet is not an easy task, but EVE provides several tools to make things more manageable. In this week's second part of the EVE Evolved guide to incursions, I explain two popular target-calling strategies and look into prioritising targets in order to minimise the risk to your fleet. Clear target-calling will help a fleet to focus fire and get targets down quickly, and good prioritisation of targets can mean the difference between victory and defeat. Fleet commanders must be able prioritise the enemy ships in order of the danger they present to the fleet. With some Sansha ships fielding remote repairers and others throwing ECM, energy neutralisers, and massive torpedoes at players, taking on an encounter isn't just a matter of tanking it and flinging missiles in all directions. In last week's EVE Evolved, I began a series of guides to tackling incursions with an article on fleet composition and group tanking strategies.Įven with a well-composed group, it's still possible to fail encounters if the fleet doesn't exercise good target-calling and combat strategies. The incursions have been running for several weeks now, and players are quickly adapting to EVE's latest group PvE challenge. Hell-bent on revenge against the empire nations that rejected him, Sansha's unholy army of borg-like cybernetic soldiers is united in a singular goal - to bring his disturbing brand of order to the galaxy. With the final release of EVE Online's Incursion expansion, Sansha fleets began invading constellations across New Eden.
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